Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Nedrado · May 03, 2017 at 11:41 AM · unity 52dmovement2d gamemovement script

2D player keeps getting dragged to the left for some reason.

I'm trying to create a game that requires an xbox controller, yet after I programmed it in, my player character kept on moving to the left. Any ideas why? My current code is:

using UnityEngine; using System.Collections;

public class Movement : MonoBehaviour

{ public bool grounded; public float moveSpeed; public float jumpPower; Animator anim; Vector3 X; public int maxblasts1 = 0;

 private Rigidbody2D rb;

 void Start ()
 {
     SpriteRenderer sr = gameObject.GetComponent<SpriteRenderer> ();
     rb = gameObject.GetComponent<Rigidbody2D> ();
     anim = GetComponent<Animator> ();
     X = transform.localScale;
 }

 void Update () 
 {
     Rigidbody2D rb = GetComponent<Rigidbody2D> ();
     SpriteRenderer sr = GetComponent<SpriteRenderer> ();
     if (Input.GetAxis("HorizontalJoy") >= 0.1f) {
         rb.AddForce (Vector2.right * moveSpeed);
         sr.flipX = false;

     }
     if (Input.GetAxis("HorizontalJoy") <= 0.1f) {
         rb.AddForce (Vector2.left * moveSpeed);
         sr.flipX = true;

     }
         
     if (Input.GetAxis("Vertical") >= 0.1f) 
         rb.AddForce(Vector2.up * jumpPower);
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

How to make the sprite move a certain amount of pixels when a key is pressed? 1 Answer

[2D] Moving the player 1 tile at a time using rigidbody movement 0 Answers

Player movement script for a stickman 1 Answer

How do i make a cube move (Continuosly without stopping) when i press a button once in unity 2D 2 Answers

Player movement boudaries in 2D 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges