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Xbox Unity D3D11 Failed to Create 2d Texture to GfxDeviceD3D11
My animations don't work on the xbox uwp but work fine on windows. I am both running my game via VS x64 remote and after doing that running it on the xbox by just clicking on my game app. here's the dev console output for the errors. Why am I getting these errors and why only on xbox?
Answer by Buckslice · Nov 29, 2017 at 02:36 AM
I am pretty much guessing here based on those error messages, but maybe it has something to do with ur textures being npot and using mipmapping. Maybe some of these features aren't supported on xbox? Maybe your mip level is too high? 11 seems like a lot. Try just disabling mipmapping on your textures entirely to see if that fixes it. Try googling some of the error messages.
I'll try that but in the mean time what is npot?
npot means non power of two. Your textures are 1200x1185 so neither of those numbers are a power of two. I think Unity just internally pads the texture to the next higher power of two by default. $$anonymous$$aybe xbox has some additional limitations when it comes to Texture settings.