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Fuzzy Texture On FPS Camera
I have a problem with terrain textures,i have made a normal map texture and paint it on the terrain.
looking from the top : the textures look as it suppose to be.
looking from fps camera : looking fuzzy.
Looking from the top:
Looking From FPS Camera :
This game will be an fps so i realy need to fix this problem.
How do i fix this ?
Thanks
Answer by Th3Blackwolf · Jun 15, 2014 at 02:27 AM
I have finaly solved the problem,all what i did is changing the texture properties to this:
And now the game looks :
but there is one problem,when i disable "Generate Mip Maps" i can't add a normal map to the texture in the terrain painter :/
This is the wrong answer. You almost never want to turn off mipmaps for 3D textures. Just use anisotropic filtering like I said.
Answer by Eric5h5 · Jun 14, 2014 at 09:37 PM
That's precisely what anisotropic filtering is for.
Here a screenshot for the quality settings :
And how can i enable "anisotropic filtering" so i can see the textures in fps camera as the top camera ?
Not there. Find the texture imported and click on it to check it's properties. Then set it's filtering as anisotropic and tweak the number of steps till it looks good enough.
there is no "anisotropic filtering" there is just : bilinear,trilinear,point ???
Yes there is, look directly under the "bilinear/trilinear/point" filter option.
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