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Question by Frederikw · Mar 05, 2017 at 03:37 PM · functionvaluehealth

If statement noop :)

I want to make a life sýstem in my game. FX. You have 3 lifes and you die at 0

i tried for a while and came up with this:

when you die Lives() is called to check if you need to die or just loose one life but this code just take all your lives at once. how can i run this if statement once until lives() is called again? Thanks!

public void lives() {

     if (lives > 1)
     {
         lives--;
     } 

else Die()

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avatar image Commoble · Mar 05, 2017 at 05:00 PM 0
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This function is being called more than once for some reason. There's no way for us to know what that reason is without seeing more of your code, but you can use Debug.Log() in a few places in your code to try and figure out the earliest part of your code that's being called more than it should be.

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Answer by Frederikw · Mar 08, 2017 at 02:55 PM

Thanks i will try that

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