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some allocations have not been deleted, yet reference ocunt is 0. This should not happen
What does this mean:
some allocations have not been deleted, yet reference ocunt is 0. This should not happen
It means some object was not deleted even though nothing uses it or can use it. $$anonymous$$ost likely, a memory leak from platform/non-managed code bug - thus error message to inform you of that. If you use native(dll or such) plugins, that is most likely their fault. If you use none... Unity bug is quite possible. Scripts you use inside unity(C# or UnityScript) should never ever be able to produce that error.
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