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Question by flashmandv · May 29, 2016 at 07:19 PM · animationtransformanimator

Transformation/Rotation of completed animation to fit on scene

I am new in Unity.! I have a dice animation which is made in 3DS Max and imported into Unity. The animation is all fine, but when I attach the animator the dice goes in wrong direction with wrong transform.

I need somehow to "move" and "rotate" the animation, so the dice falls in the right direction. How can I do that ? This is how my animation looks like: animation

Please help me

anim.png (28.9 kB)
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Answer by flashmandv · May 30, 2016 at 02:48 PM

I solved my problem by making parent object, and rotating/transforming it. This moved the animation and I could position it the way I want it

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