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Question by stubbybub · Sep 26, 2016 at 07:22 PM · roll a ballinput.getaxisgetaxis

Roll a Ball Turorial problem getting axis

Hello, I'm new to unity and I have started with the roll a ball tutorial.

I'm unable to make my ball roll unless I hard code the value for the axis. Via debugging I have confirmed that the values for the axis are coming as 0. The speed value I set as 100 is coming properly. I am using unity 5.4.1 Personal and visual studio 2015.

Here is my code. Taken Directly from the tutorial using UnityEngine; using System.Collections;

 public class PlayerControler : MonoBehaviour {
 
     public float speed;
     private Rigidbody rb;
 
     void Start()
     {
         rb = GetComponent<Rigidbody> ();
     }
 
     void FixedUpdate ()
     {
         float moveHorizontal =  Input.GetAxis("Horizontal");
         float moveVertical  =Input.GetAxis("Vertical");
         Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
 
         rb.AddForce (movement* speed);
     }
 }

alt text

Here are the screen shots of the input manager. I'm having issues attaching more then one file. I wanted to also attach the inspector image. But if there is anything additional you need to assist me please let me know.

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Answer by RangerDog · Sep 27, 2016 at 09:01 AM

on line 14 and 17 you missed a spacebar, moveHorizontal and moveVertical are supposed to be the other way around.

You can check your script here: https://unity3d.com/learn/tutorials/projects/roll-ball-tutorial/moving-player?playlist=17141

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