Question by
RTFairy · Jun 10, 2017 at 07:19 AM ·
buttondetectioninput.getaxis
How can detect moving in both directions one Input axis at the same time?
I'm using unity's Input.GetAxis to move my player, but I want the player to 'dig-in' if they try to move left and right simultaneously. I can't find a reasonable to find it since the axis = 0 if you move both directions but also when you aren't moving
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