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Animation hierarchy pivot?
I am animating a standard character (rigged). I'mng a sword attack animation.
The probem is - when I bring the sword model and attach it to the Hand as a child object, the pivot point of the hand's rotation changes to the middle point between the hand and the center.
How do I tell Unity to screw the Sword's pivot and set the pivot to the parent object (the Hand)?
Comment
Unity does not mess with pivots on its own. $$anonymous$$ake sure your editor is configured like this
unitymenu.png
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Best Answer
Answer by Vel_1828 · Jan 16, 2016 at 03:12 PM
Hexagonius is right. Simple yet I overseen this option. Thank a lot!