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Issue with rotation of an animation
Why does that happen and how to solve this? Model is totally fine. However I place the model and apply that animation it plays rotated (front is the red arrow). Any ideas? :| I tried everything already.
Answer by Kone0 · Apr 07, 2014 at 11:29 AM
I found soution to this problem, but I still don't understand why that occurs. Before I used avatar of a biped model to play this animation in Mecanim system (it was made for this biped). I changed avatar to animation file biped. Then it was screwed (couldn't get right T-pose). Then I updated back with old biped model avatar and the animation was aligned properly.
So basically I have to create avatar of existing animation and then update it with regular model avatar. Why? I don't get it why it works like that :(... But at least that solved problem with aligment.
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