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Question by Taipan Studios · Jan 23, 2016 at 02:33 PM · animationloop animaiton

Animation looping issue

 #pragma strict
 var Health = 100;
 function Start () {
 animation["Horse_Dead"].layer = 1;
 animation["Horse_Dead"].wrapMode = WrapMode.Once;
 }
 
 function Update () {
     if (Health == 0);
     animation.Play("Horse_Dead");
 }

That's my code for the animation and I have loop time turned of. p.s. It is a legacy animation

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Answer by ChristianBlandford · Jan 24, 2016 at 10:03 AM

hmm... one of the problems is that you are playing your animation which is inside the function Update, which means every frame. This may be why it is looping, but not to do with the animation itself. I am currently having the same issue :(

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