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Question by Absdu93 · Oct 08, 2015 at 09:13 PM · 3danimations

Animation Script TPS game

Hi everybody ! I try to make a script for the animations of my character, where is the error ? Help me ^^"

 #pragma strict
 
 function Start () {
 print ("Trying to animate that.");
 }
 
 function Update() {
      if (Input.GetKeyDown(KeyCode.W)) {
          GetComponent.<Animation>().CrossFade("walk_inPlace");
      } else if (Input.GetKeyDown(KeyCode.A)) {
          GetComponent.<Animation>().CrossFade("run_left");
      } else if (Input.GetKeyDown(KeyCode.D)) {
          GetComponent.<Animation>().CrossFade("run_right");
      } else if (Input.GetKeyDown(KeyCode.S)) {
          GetComponent.<Animation>().CrossFade("run_backward");
      } else {
          GetComponent.<Animation>().CrossFade("idle");
      }
  }

Thanks !

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avatar image bubzy · Oct 09, 2015 at 07:29 AM 1
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i dont know much about animation but the method you are using there seems very inefficient, to get a component every time can't be good.

http://docs.unity3d.com/ScriptReference/Animation.CrossFade.html

maybe this will help

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Best Answer

Answer by Statement · Oct 11, 2015 at 03:54 PM

Try using Input.GetKey instead of Input.GetKeyDown. GetKeyDown only return true the frame the key was first pressed. The next frame it will return false even if the key is held down.

 #pragma strict
     
 private var anim : Animation;
 
 function Start () {
     anim = GetComponent.<Animation>();
 }
     
 function Update() {
     if (Input.GetKey(KeyCode.W))
         anim.CrossFade("walk_inPlace");
     else if (Input.GetKey(KeyCode.A))
         anim.CrossFade("run_left");
     else if (Input.GetKey(KeyCode.D))
         anim.CrossFade("run_right");
     else if (Input.GetKey(KeyCode.S))
         anim.CrossFade("run_backward");
     else
         anim.CrossFade("idle");
 }

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