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5
Question by Devistute · Jul 14, 2018 at 10:09 AM · erroreditorobjectcrashstring

Unity 2018.2.0f2 Crashing to Desktop with "Object is already loaded" errors.

The issue happens with Play Test. Either pausing it, or exiting it will result to instant crash. The errors can be seen on Console if the game is not maximised.

After updating to newest Unity this issue has appeared, and when the error does point to some certain script deleting the script just makes the error switch to new "target" so to speak and soon enough your project is completely empty.. hehe.

The editor as its current state is useless, as you cant run the play test at all.

In my case the error first pointed to Aquas, and after purging aquas from project it switched to whine about playMaker. Same story, editor crashing.

alt text

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Had to roll back to previous version, which is always rather dangerous to the project itself. And as it turns out i'm not only one with this problem, others have reported to have this too.

So, anyone managed to fix this? Or is this completely on Unity's side to fix?

-Just now rolled back to previous, and as i expected it broke a crap ton of stuff. Yay.

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avatar image hexagonius · Jul 14, 2018 at 05:30 PM 0
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I recommend to delete all but Assets and ProjectSettings and then start unity to import all freshly.
Also, check this page out and go through the versions between your old and the latest if necessary:
https://docs.unity3d.com/$$anonymous$$anual/UpgradeGuides.html

avatar image Devistute hexagonius · Jul 14, 2018 at 09:04 PM 0
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Unfortunately it didn't work. Ending & Pausing play test still crashes editor.

avatar image craiazy · Jul 18, 2018 at 02:54 AM 0
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I was experiencing these same errors after updating from 5.6.0f3 to 2018.2.0f2 and turned out to be caused by having depreciated Legacy Particle Emmiter (really old project). Once I remade them using the new particle emitter all crashing and errors went away.

Having just one old particle emitter tossed thousands of errors at the console right when the scene was loaded - it would then cause unity to crash on the next scene change or when stopping play mode, though that scene usually played normally once first loaded.

Unity did mention, as a warning, that they were depreciated and that the emitters would be disabled in play mode so I initially didn't think to check them since the errors didn't point at anything in the console.

Hope this helps.

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Answer by pixelsplit · Aug 02, 2018 at 09:01 AM

Hi, check out this thread: https://forum.unity.com/threads/2018-2-0-macos-editor-scene-loading-crash.541644/

Bottom line: Enable the "Legacy Particle System" Package in package manager. Fixed this issue for us at least.

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avatar image Ayrik · Aug 09, 2018 at 07:27 AM 0
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Wow, this worked for us too. Thank you so much!

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Answer by dontdiedevelop · Jul 30, 2018 at 10:18 PM

I have the same problem but my problem is when this errors will shown unity be crash

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