2D Character in 3D Environment
I am making a 3D game where the player character has to be a 2D sprite. Now, my question is: what is the best way to implement a 2D object in a 3D environment?
The character will face the camera and stay centered to the camera. I tried using a mere 2D sprite, but since 2D object have their own Rigidbody class and similar, it simply didn't work out very well with the rest of the game world.
Should I maybe use a plane facing the camera, with the sprite rendered as a material on it? Let me know your thoughts and suggestions.
Thank you.
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