Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by gdv · Apr 28, 2016 at 02:19 PM · unity5programmingscript errorcompiler error

Unity 5 Mouse Look Problem

So what I try to do is to make a script which will check whether the mouse is over an object, then it will check if it is a rigidbody and if the user presses "R" and if so it will disable the mouse look sensitivity x and y and will rotate the object with mouse movement.

The problem is that Unity keeps giving me these error: 'XSensitivity' is not a member of 'UnityEngine.Component' 'YSensitivity' is not a member of 'UnityEngine.Component'

Here's the script:

 #pragma strict
 
 var speed : float = 1.0;
 var player : GameObject;
 
 function Start () {
 
 }
 
 function Update () {
     var ray : Ray = Camera.main.ScreenPointToRay(Input.mousePosition);
     var hit : RaycastHit;
     if(Physics.Raycast(ray, hit)) {
         if(hit.collider.gameObject.GetComponent("Rigidbody") == null) {
             if(Input.GetKeyDown(KeyCode.R)) {
                 player.GetComponent("Mouse Look").XSensitivity = 0;
                 player.GetComponent("Mouse Look").YSensitivity = 0;
                 hit.collider.gameObject.transform.Rotate(Vector3(Input.GetAxis("Mouse Y"), Input.GetAxis("Mouse X"), 0) * Time.deltaTime * speed);
             } else {
                 player.GetComponent("Mouse Look").XSensitivity = 5.5;
                 player.GetComponent("Mouse Look").XSensitivity = 5.5;
             }
         }
     }
 }

What's the problem? Thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Jordi-Bonastre · Apr 28, 2016 at 04:19 PM

  1. I'm sure that your Component isn't called "Mouse Look" with a space :) Maybe the string is "MouseLook". In any case, why don't you use the call to GetComponent with the Type instead to use it with the string?

  2. To avoid these kind of errors, use the UnityEngine.Assertion namespace. It's really easy and will help you to find these errors early. http://blog.theknightsofunity.com/unity-5-1-assertion-library/

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image gdv · Apr 28, 2016 at 04:42 PM 0
Share

Thanks! I'll check it out! Also, I have tried using $$anonymous$$ouseLook without a space but nothing changed. Also, I tried using this ins$$anonymous$$d:

  player.GetComponent.<$$anonymous$$ouseLook>().XSensitivity = 0;

Any ideas?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Unhandled Exception: System.UnauthorizedAccessException 1 Answer

Should i create animations for different directions for a single animation? 0 Answers

CS1025: Single-line comment or end-of-line expected,error CS1025: Single-line comment or end-of-line expected 0 Answers

Problem with 3D platform tutorial 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges