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Mobile debugging?
I'm trying to get debugging working with MonoDevelop and Unity 3 for Android. I've been able to get a debugger connection when running on the PC by hitting the play arrow but deploying to a device fails to trigger breakpoints in the debugger.
Is there something I'm missing or can we not debug while running on device?
Thanks -
I was just having the same issue, but I'd be happy to find a crash log or ANYTHING, let alone live debugging.
Answer by DaveA · Dec 10, 2010 at 12:13 AM
See answer here (as of Dec 8, 2010): http://forum.unity3d.com/threads/70197-Any-tips-for-debugging-Android?p=448396#post448396
Answer by cregox · Sep 08, 2011 at 06:37 PM
Other than using `logcat` as Dave suggested, I'm enjoying simply using scripts from unifycommunity, particularly AllocationStats, DetectLeaks and DebugConsole, the first 3 ones.
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