Compression on the images, in the process of building asset bundles?
Hello,
I am doing an app for ipad using models created with a 3d scan program. I have around 17k tris. and near 70 materials in the scene. I builded the assetbundles in 6 parts and the app runs ok, but the problem is that I can not see the textures ok. I explain it:
the textures were created directly from the 3d scan program, when I see them in Unity, I see it well when I am close to an object, but, when I move away from that object, I can see the seams of the texture. In my Ipad it is not the same, I see the seams of the textures every time.
So does it mean that in the process of building asssetbundles, unity makes some kind of compression on the images??
How could I fix this and see the right texture when I am close to an object?
Thank you!!
Your answer
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