Animation start delay
Hello. I am experiencing a slight problem with my animations. Whenever one of the parameters for my animator controller changes, it takes approximately 116 milliseconds for the animation state to change. I have demonstrated this in my picture below. This delay is very noticable in-game.
Here are my transition settings, they should however not be the problem.
Frame 124, first frame the OnGround parameter is changed to true Frame 131, first frame Idle state is active
Do you guys know a workaround or fix for this problem?
This happens on multiple computers with high performance.
Answer by MastersOfUs · Jan 19, 2016 at 05:48 PM
The problem was that I used a transistion from the "Any state". This apparently causes a delay in Unity. Removing this transition and instead using individual transitions between all states fixed my problem.
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