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Question by Lazerturkey · Jun 26, 2017 at 11:59 AM · gameobjectprefabbutton

How to creating a Gameobject from a prefab via scripted UI BUTTON

Hello Community,

I have a problem to create a Gameobject with an scripted UI Button. My situation:

I created a Button with a script:

 void OnGUI() {
 
         GUI.Button (new Rect (800, 5, 115, 30), "Save Coordinate");
 
     }

Now I want to created a Gameobject from a prefab (in my case a blue sphere) by clicking on the Button. The prefab of the Blue sphere is called "CoordPoint". The position of the Gameobject doesn't matter for now. I am very new to programming and couldnt handle to put a working script together from all the documentations about Buttons and creating Gameobjects.

I made it work with a UI Button created in Unity, but for me now, it is important to use a scripted button. If more inputs for my problem are needed, please let me now.

Kind regards

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Answer by vir1234 · Jun 30, 2017 at 01:30 PM

try this If i am not wrong

 public GameObject CoordPoint;
 
     void OnGUI() 
     {
 
         if (GUI.Button (new Rect (800, 5, 115, 30), "Save Coordinate")) 
         {
 
             Instantiate (CoordPoint, new Vector3 (0, 0, 0), Quaternion.identity);
         }
 
     }

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