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Question by johnwarejunior · Jan 07, 2021 at 10:46 PM · gameobjectrigidbodyprefab

Game Objects/Prefabs are NOT rigid/accepting collisions

I am making a flyer game. The purpose of the game is to avoid asteroids on your way to a burning starship to save its crew. I want the space shuttle and asteroids to bounce off one another upon collision.

My shuttle(player) passes through both the asteroids and the starship. Is it a settings issue within the Inspector? Am I missing a component for either of the Prefab ships and/or asteroid Prefab?

Please advise.

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shuttleinspector.png (72.2 kB)
asteroidinspector.png (68.5 kB)
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avatar image MomkeyDev · Jan 09, 2021 at 05:16 AM 0
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Character controller cannot be affected by physic, you could try to just use rigidbody as your movement

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