Lightweight Virtual Reality Render Pipeline 2nd Camera Support
Hi! I've migrated to Lightweight Virtual Reality Render Pipeline after some digging everything seems to work. one issue, for now, is that i'm using two cameras and now the 2nd camera is not rendering. The 1st camera is rendering my close objects (player), and the 2nd is for far objects (environment). It is important since my player is traveling more than 30km in unity space system and after long travel everything become mostly shaky on the close camera range. using 2 cameras solved my issue by working with camera layers. This was working great on Gear VR. Now with the new pipeline, it's not. Is there a solution how to overcome this?
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