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Question by dendens2 · Mar 10, 2013 at 10:00 PM · transformscaleparentchild

Problem with child and parent.

Hi, so I have a gun that is parented to the player, but when the player crouches(it changes his scale) the gun does too. Is there a way to prevent certain properties from being modified when they have a parent?

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avatar image dendens2 · Mar 10, 2013 at 08:14 PM 0
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edit, the gun is parented to the camera that is parented to the player*

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Answer by gribbly · Mar 10, 2013 at 10:15 PM

I think transform properties (position, rotation, and scale) are always transmitted to child objects.

You could do various things in script - e.g., attach a script to the gun that sets an absolute scale every frame.

BTW scaling your player sounds like a strange way to handle crouch... of course I know nothing about your game. But are you sure you shouldn't be scaling a collider as opposed to the entire player transform?

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avatar image dendens2 · Mar 11, 2013 at 02:10 AM 0
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Scaling the collider is actually a good idea, I am going to try that then get back. Also as for the script, If you are talking about setting the localScale to the same thing every frame, it didn't work.

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