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Question by akstheway · Sep 26, 2014 at 10:40 AM · lightinglightlightmappingbakingmapping

How to reuse light maps across many levels in game?

Hi,

I am having problem in light mapping textures. I baked textures in unity Free version. When I play game and go to second level light map texture disappear. Anyone has an idea to solve this issue?

Thanks

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Answer by screenname_taken · Nov 11, 2014 at 12:46 PM

You bake lightmaps for every level on its own.

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avatar image MrSoad · Nov 11, 2014 at 12:51 PM 0
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I did wonder if there was a way to use a shader with a lightmap attribute and pick the baked maps up per object in the actual object prefabs. Then use these throughout multiple scenes. I have never tried this it is just an idea, one which may be totally wrong...

avatar image akstheway · Nov 11, 2014 at 03:35 PM 0
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thanks for reply, i will try. i have tried a lot to solve this issue but could not find good way. i simply baked a cube with shadow in my scene. when i jumped to second scene using application.loadlevel(). lightmaps were gone. i have also applied don't destroyonload on my Cube object so that my cube object were not destroyed for second scene. but it doesn't work for lightmap.

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