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Question by
ddaleymont · Jul 13, 2018 at 06:40 PM ·
lightinglightmappinguvmappingglobal illumination
Generate Lightmap UVs causing needless overlap
I'm automatically generating lightmap UV's for a small neighborhood with Pack Margin set to 10. Upon generation, despite plenty of room left in the chart, Unity has packed some parts of the mesh to overlap:
Here's a close up view: while it looks like my Hard Angle setting was enough to split the pieces, it didn't observe the pack margin:
Has anyone here run into this kind of behavior or have any clue where this might be coming from?
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