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Question by shohra_adel · Jul 12, 2016 at 08:15 AM · c#collisiontagloadlevel

C# help with Player Death on Collision with Tag

I'm a beginner in Unity but I'll try my best explaining my problem.

I have a simple platformer I'm trying to build, and I have trouble wrapping my head around the collision/collider code in C# (I found a lot of forums answering this question, but mostly in JS)

Basically, on collision with the enemy, which have "Death" tags, I want the player sprite to spawn back at the beginning of the scene (similar to an Application.loadlevel). I'm having trouble forming that actual code of OnCollision with "Death" tag --> Application.loadlevel("LevelName"); - that's to the extent that I understand it, but writing the code in between is where I'm getting lost.

I would appreciate any help, I'm only running across JS answers and feel really stuck.

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Answer by MUGIK · Jul 12, 2016 at 11:48 AM

 void OnCollisionEnter(Collision other)
 {
 if (other.collider.CompareTag("Death"))
 Respawn();
 }
 
 void Respawn(){
 transform.position = Vector3.zero;
 }

But I advise u using Triggers and OnTriggerEnter(Collider other) instead of OnCollisionEnter(Collision other) (its about performance). See this tutor: https://unity3d.com/ru/learn/tutorials/topics/physics/colliders-triggers

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Answer by DenisTribouillois · Jul 12, 2016 at 11:47 AM

Hello, you should try something like this.

Create a new script:

 public class CollisionDetector : MonoBehaviour {
 
     void OnCollisionEnter(Collision col)
     {
         if (col.gameObject.tag == "Death")
         {
             SceneManager.LoadScene("LevelName");
         }
     }
 }

And attach this script to your player.

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