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Question by zigglr · Nov 26, 2015 at 11:45 AM · c#unity 5

How to disable a Coroutine

I have this in Update():

 if (GameObject.Find("player4") != null) {
 StartCoroutine(startgame());
 }

How can I then disable the coroutine so it doesn't run again, as player4 is now in the game?

Thanks

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avatar image KnightNobody · Nov 26, 2015 at 12:06 PM 0
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Write this: StopCoroutine(startgame());

When you want to stop the coroutine

avatar image zigglr KnightNobody · Nov 26, 2015 at 12:09 PM 0
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  if (GameObject.Find("player4") != null) {
  StartCoroutine(startgame());
  StopCoroutine(startgame());
  }

So that would stop the coroutine ever running again, even though it's in the update?

avatar image KnightNobody zigglr · Nov 26, 2015 at 12:31 PM 0
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No it won't it just immediatly stops the coroutine. You could maybe try a bool and see if the coroutine has ever started. I donno

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