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Question by Claddish · May 18, 2017 at 12:51 AM · c#unity 5

XML data from an API to a displayable String?

Hey guys!

At the moment I am trying to get some XML data from the Open Weather API and display it as a string, I have been using some online documentation to display it in the debug, but I need help getting this information to Strings or Text so that I can display it within my scenes.

Below are a few of the methods I have tried to use.

This is WeatherAPI using UnityEngine; using System.Collections; using System.Xml; using System; using UnityEngine.UI; using System.IO;

 public class WeatherAPI : MonoBehaviour {
 
     public string City;
     public Text Temperature;
     public Text Humidity;
     public Text Cloudiness;
     public Text Title;
 
     IEnumerator Start()
     {
         
 
         string url = "http://api.openweathermap.org/data/2.5/weather?q=London,uk&appid=MY API KEY";
         WWW www = new WWW(url);
         yield return www;
         if (www.error == null){
 
             Debug.Log("Loaded following XML " + www.data);
             XmlDocument xmlDoc = new XmlDocument();        
             xmlDoc.LoadXml(www.data);
             City = ("City: " + xmlDoc.SelectSingleNode("cities/list/item/city/@City").InnerText).ToString();
             Debug.Log("Temperature: " + xmlDoc.SelectSingleNode("cities/list/item/temperature/@value").InnerText);
             Debug.Log("humidity: " + xmlDoc.SelectSingleNode("cities/list/item/humidity /@value").InnerText);
             Debug.Log("Cloud : " + xmlDoc.SelectSingleNode("cities/list/item/clouds/@value").InnerText);
             Debug.Log("Title: " + xmlDoc.SelectSingleNode("cities /list/item/weather/@value").InnerText);
 
             xmlDoc.PreserveWhitespace = true;
             xmlDoc.Save("/Users/MY NAME/MY PROJECT/Assets/Weather.xml");
 
 
 //            City.text = "cities/list/item/city/@City";
             Temperature.text =  xmlDoc.SelectSingleNode("cities/list/item/temperature/@value").InnerText;
             Humidity.text  = xmlDoc.SelectSingleNode("cities/list/item/humidity /@value").InnerText;
             Cloudiness.text  = xmlDoc.SelectSingleNode("cities/list/item/clouds/@value").InnerText;
             Title.text = xmlDoc.SelectSingleNode("cities /list/item/weather/@value").InnerText;
 
         }
             
 
         else
         {
             Debug.Log("ERROR: " + www.error);
 
         }
 
 
     }
      
 
 }

This is how I was going to display the Text from another script (if text was possible)

DisplayWeather.cs`using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

public class displayWeather : MonoBehaviour {

 public WeatherAPI _WeatherAPI;

 // Use this for initialization
 void Start () {
     
 }
 
 // Update is called once per frame
 void Update () 
 {
     
 }
 void SetTempData ()
 {
     
     _WeatherAPI.Temperature.text = "Temperature: " + _WeatherAPI.Temperature.ToString();

 }

}`

Now I feel like I am on the right path and may need some pointers, but I might be completely wrong! I have also tried using an XML reader, but cant seem to get the XML files to save upon playing using Microsoft's XML .Save documentation.

Please help you guys!

Thank-you!

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