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Question by BohDaKer · Feb 23, 2011 at 09:03 PM · editorsceneeditorwindowsceneview

Hold Right-Click + "W" or "S" in Scene Editor not working properly!!

I have this really big issue and look around here for answer and also the web but no luck on my side.

::PROBLEM:: While Right-click + "W" & "S" key not properly working while at scene editor moving your view forward and back left "A" and right "D" is working as usual. What it does is cut-off the view from the bottom when moving forward and the top when moving back which limit the meshes that i can see in the editor. for example i make a terrain and try to move forward the bottom half will get cut off and when i move back the top half will do the same while the view(or cam movement) remains stationary.

::WHAT I DID:: I updated my video card and no luck. I un-installed unity, deleted all files and folder accept my saved game files and download a fresh one and still does the same. the "W"&"S" was working before just happened recently. I also re installed windows just for this because not viewing some part of the meshes gets really annoying. It worked! I applied the hot fix http://support.microsoft.com/kb/976038 but couple of hours later. Same bug which is disappointing. I uninstalled the hot fix and still the same bug exist.

My Comp: Windows 7(64bit), ATI HD 6850, AMD Phenom II 6 -Core, MSI 870A motherboard, OCZ 4GB Memory.

Sorry for making it long, what should I do to fix if anyone know. Please Help!

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avatar image BohDaKer · Feb 26, 2011 at 09:34 PM 0
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I finally figure it out. It had something to do with the Perspective view on the top right hand corner. If you click the top, right, left, so on. you wouldn't be able to move forward and back on the scene. just simply click the middle for perspective. Just one thing though I think the hot fix messed up one of my game so I'm still not sure about applying it.

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Answer by Connarhea · Jul 31, 2017 at 06:03 PM

I have very recently got this issue and realised that I had changed from perspective to Isometric view accidentally. A quick click of the bottom of the view gizmo in the top right of the scene view and I was back to using wasd as normal.

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