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Question by liszto · Aug 31, 2012 at 08:07 AM · editorprefabsceneeditorwindow

Open scene and load prefab

Hi, I want open a scene with an editor window and load some prefab from my resources folder in it. I can do this easily ?

I know I can :

 EditorApplication.OpenScene( sPathScene );

but after will 'Instantiate command' work with a gameObject load from my editor window ?

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Answer by liszto · Aug 31, 2012 at 09:42 AM

 private void InitScene()
     {
         //Made this dynamic after to generic usage, user choose his scene name in Wizard window and create it for all others baking
         string sPathScene = "Assets/Scenes/BakingScene";
         EditorApplication.OpenScene( sPathScene );
 
         //Init all the gameobject from our window in the scene (Transform must be set in the prefab before import them in editor window )
         foreach( GameObject go in LightMapUvMeshsToGenerate )
             Instantiate(go);
     }
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