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Unity Animation performance massive drop
I'm trying to do floating damage text and when testing it I noticed huge performance drop while playing animations on UI layer. From around 450 FPS to 250 FPS while playing 3-4 animations repeatedly and it just one object...
From the profiler: - Canvas.SendWillRenderCanvases() total 31.3% - Camera.Render 27.1% with Drawing at 11%
am I doing something wrong or is it that's how it is?
Thanks for any help
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