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Non scale texture?
The object's texture will always fit the object's transform scale,but
what I want is : No matter what the object's scale is,but the texture will never scale by the object.
Is there any shader can do that?
Answer by Graham-Dunnett · Dec 04, 2011 at 02:04 PM
Sounds like as the object scales you will want to apply the inverse scale to the texture using the Tiling and Offset members of the Material. See:
http://unity3d.com/support/documentation/ScriptReference/Material-mainTextureScale.html
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