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Question by ritamoreno · Jan 29, 2021 at 10:21 AM · shadertexturescale

How can I change the scale of a texture without it repeating/tiling?

I've turned on Clamp mode within the texture but every time I change the scale in inspector it goes back to a tiling sequence. I'm working with multiple textures within a shader and this wouldn't be my main texture. I'm trying to blend this one on top of it and I've succeeded in that but I cannot figure out how to change its scale.

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