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Don't render objects behind other objects, or use transparency flags? (Like Source engine)
My game has barely any transparent textures, and I need good performance because I build on Android.
Is there any way to give objects flags that define wether objects behind them should be rendered or not?
The Source Engine works that way. I was playing with the console and found commands to hide all non-transparent objects. When I did this, most props like barrels or crates disappeared. Can I somehow do that in Unity?
EDIT: Does the "cutout" render mode work this way?
Answer by HarshadK · Jun 01, 2016 at 07:40 AM
What you need is Occlusion Culling.
Thanks!!
Didn't expect it's that easy. English is not my native language so "Occlusion Culling" were just two random words for me.
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