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Shadows not being baked on static objects
Hi guys, I am trying to bake my scene lights and when it finishes baking all the shadows from objects and normal maps are gone. Comparison image bellow, baked vs realtime:
I cannot find the proper setup for this to work. Any help is very much appreciated. Here are my light settings and my mesh renderer settings:
Perhaps the problem is in your light settings. What you have there is the lighting settings. Click on the orange light bulb and post a screenshot, please!
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