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Question by Formigaz · May 05, 2017 at 10:54 AM · gameobjectinstantiateassetbundleassetbundles

[Asset Bundle] Split the prefabs into a single gameobject

Hello, does anyone know how to split the prefabs we get when we load in an assetbundle? When I get the prefabs I'm giving them a script but I wanted them to stay in a single gameobject for each to have their position and so on. I have to do this all by code because I am trying to do something automatic.

          void Start () {
         StartCoroutine("DownloadObject");
     }
 
     IEnumerator DownloadObject()
     {
         Caching.CleanCache();
 
         WWW www = WWW.LoadFromCacheOrDownload("file:///" + Application.dataPath + "/AssetBundles/bottle", 1);
 
         yield return www;
 
         AssetBundle bundle = www.assetBundle;
 
         AssetBundleRequest requestObjects = bundle.LoadAllAssetsAsync<GameObject>();
 
         yield return requestObjects;
 
 
         for (int i = 0; i < requestObjects.allAssets.Length; i++)
         {
             GameObject bottles = requestObjects.allAssets[i] as GameObject;
             bottles.gameObject.AddComponent<BottleScript>();
             Instantiate(bottles);
             
         }
     }
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