Question by
KikunayarTH · Apr 13, 2017 at 05:31 PM ·
gameobjectinstantiatedestroyspawnif
Destroy Instantiate is not working
using UnityEngine;
using System.Collections;
public class textspawn : MonoBehaviour {
public GameObject Text1;
void Start ()
{
}
void Update () {
if(Input.GetKeyDown(KeyCode.Alpha1)){Instantiate(Text1);}
if(Input.GetKeyDown(KeyCode.Alpha2)){Destroy (Text1);}
}
}
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