Collisions problem in VR
Good morning everyone, I am trying to make an application in VR (using oculus quest 2) in which the user carries a cane. The controller has to vibrate every time the user hits a wall or object.
The problem is that I can't get it, when I hit a wall the stick goes through it.
I have tried to use the Rigidbody component in the walls and in the stick a configurable joint, but when I hit it they move, I tried to activate the isKinematic option but I don't get anything. I don't know if I have configured the rigidbody wrong on the objects or on the cane.
I attach some pictures with the components. It is the first time that I post a doubt about Unity so if I miss something let me know.
Thank you very much in advance ^^
Cane:
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