Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Alamaurie · Sep 28, 2015 at 06:41 AM · unity 5animatorlayersroot motionoverride

Animators deltaPosition is (0,0,0) when using override layers above root motion animation

I have a complex animation system built for a 2d platformer. The Animator is divided in to 4 layers:

  1. Base

  2. Overlay

  3. Attack

  4. Effects

Base animations include sprite animations and position deltas.

The problem I'm having is when playing (for example) an Effect Animation (without root motion curves) it causes the Animator.deltaPosition to be Vector3.zero in the OnAnimatorMove() Call despite the animation in the base layer having motion.

Is there any documentation on how the deltaPosition is calculated with multiple layers or if this is a bug? It's definitely not how I expected it to work.

My guess is that it's seeing there are no curves for the override animation and just ignoring the layers below.

Is there a way to change this behavior?

Edit: I've updated from 5.0 to 5.2 and now the root motion doesn't get applied even if the above layers are not playing an animation. It got worse.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by wightwhale · Jan 11, 2017 at 10:34 PM

@Alamaurie Any chance you figured this out? I'm running into a similar issue.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Alamaurie · Jan 12, 2017 at 04:55 AM

I wrote a script that sits on top of my animator to dynamically adjust the weighting of each layer based on what layer was playing. When I play an animation I call Play(name, layer, ...) on my script which evaluates the highest layer currently playing and sets its weight to 1, the rest to 0.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Animation from 3rd layer not playing 1 Answer

Cannot cast RuntimeAnimatorController to AnimatorOverrideController 0 Answers

Is it possible to change an animator layer mask through script? 0 Answers

How to disable/override a part of an animation created in Unity 2017.4 0 Answers

How to prevent animator change Y position 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges