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Question by Brockoala · Oct 09, 2018 at 09:16 AM · animationanimatorlayersmechanimoverride

How to disable/override a part of an animation created in Unity 2017.4

Hi, I have an animation created in Unity (not imported from external animation programs), a flying monster with 2 flapping wings. I'm making a game where the player can break certain parts of the monster, and those parts should be "disabled" (stops flapping, stops animating normally, looks wrecked).

But since I created the animations using Unity, I don't know how to create an "avatar" for it, so I can't use animator layers to partially disable these broken parts.

Please help me to figure this out, thank you very much for your time!

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