GI performance issue without lighting
I am developing a very, very simple 2D game. (2 drawcalls, 40 tris, 52 verts) I don't use any lightsource and i have deactivated everything at the lighting-window. (no lightmaps) Running the game on a htc one s(Android), the profiler shows from time to time a peak caused by the GI. EnlightenRuntimeManager.PostUpdate takes 10ms and more, resulting in a small, but noticeable lag. Is there a way to get rid of this?
Answer by Woody4618 · Nov 25, 2015 at 09:09 PM
I think its a known problem: http://forum.unity3d.com/threads/disabling-enlighten.366028/ http://forum.unity3d.com/threads/elightenruntimemanager-consuming-alot-of-cpu-even-when-gi-is-completely-disabled.354035/ Don't konw when it will be fixed though :D
(for anyone who needs info on this) according to the threads, it should be fixed starting in 5.2.4
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