Shader Mobile/Bumped Specular not affected by Directional Light
Hello everyone,
I'm working on a 3D project on mobile (Android) and I have issues with build-in shaders.
- I want a bumped Specular to be hit by the only one directional light in the scene (at the moment, the mesh simply goes black) 
- Even the bumped Specular (1 directional Light) shader gives black objects that can barely be affected by point lights 
Those shaders are under /Mobile category. What else could I do ? I need my object to be affected by directional and has a normal map on it.
I'm using Unity 5.2.3f1. Thanks for your help !
Edit : Notice that the two issues were seen on my Android device (Samsung Galaxy Note III)
Answer by UDVTech · Aug 18, 2016 at 03:58 PM
I solved my problem.
There were no tangents for the mesh I imported, so I set "Calculate Tangents" in my model import settings and now the light hit them right.
For further information : http://answers.unity3d.com/questions/597849/shader-wants-tangents-but-the-mesh-doesnt-have-the-1.html
Note : It happened that this problem didn't occure on every android plateform. I have a collegue using an Asus Mobile tablet and it worked well - same model, same lighting.
Hope it helped !
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