Question by 
               Hijackedbrain · Sep 30, 2015 at 06:18 PM · 
                monodevelopdebuggerbreakpoint  
              
 
              Breakpoint in Start function not caught
Hello,
I added several breakpoints in the Start() function of one of my scripts. But monodevelop/unity debugger refuses to catch them. It just plain ignore them... Did I do something wrong ? Or is it just impossible to put breakpoints in the Start function for wizardry reasons ?
Thanks for reading, and more thanks for those who'll answer me.
               Comment
              
 
               
              Is the script used by anything? Add a Debug.Log in the same Start method and make sure it's actually being called.
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