Moving code from external c# project library into Unity without loosing references
I have received an old project that I need to maintain. The problem is that the main bulk of the code is inside an external c# project library that's compiled to a DLL which then is imported by Unity. It's not impossible to work with, but every time the external project is compiled and I go back into unity, it freezes for 20 secs before I can run any scene.
My question is if there is any way to move the code from this library straight into Unity without loosing script references in my scenes and prefabs?
Or is my only alternative to copy the files and manually find all broken references?
I am not an expert at this but pretty sure there wouldn't be such thing. But it would be prizey enough to move it into the project. If you are using Visual Studio, Ctrl + Shift + F could help you through all your reference finding problems after you do the changes.
Guess I have to do the work. =) My current approach is to run some code to find all broken references and then compare with an old revision of the code to find the correct script and manually fix it.
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