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Question by
kilianbaur · Dec 21, 2015 at 04:19 PM ·
unity 5networkingclient-server
Different Network Behavior in adding player between editor play and built
The NetworkManagerHUD as offered by Unity always asked me "Client Ready?" after I set up the server. But only in Built mode.
If I play it on the editor the client on the server gets created automatically. How can I get rid of that?
The final goal is to use my own NetworkManagerHUD script. But it seems that this "Client Ready?" issue still causes problems using a script.
Any idea?
Thank you in advance
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