- Home /
Question by
YanARock · Feb 24, 2019 at 04:44 AM ·
unity 5networkingserverscene-switchingclient-server
NetworkManager.ServerChangeScene from client to server
Hi all,
I have an application that relies on NetworkManager.ServerChangeScene to change scenes. Currently the change in scene is controlled by the host and the scene changes on the client.
I am looking for a way for the client to be able to control the change in scene. Does anyone know how to do so?
Comment
Your answer
Follow this Question
Related Questions
How to use NetworkManager.ServerChangeScene ? 1 Answer
Unity networking tutorial? 6 Answers
Using ServerChangeScene("scene") wont spawn players in new scene. 0 Answers
[UNET] Only spawn certain server objects on local client? 0 Answers
Can I create a separate server and use the Unity game objects in it? 0 Answers