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               Question by 
               SakariVihila · Dec 20, 2015 at 11:11 AM · 
                importruntime3d modelsdeserialization3ds  
              
 
              Importing 3ds-file at runtime
Is there any built-in solution for importing 3d-model (specifically 3ds-format) at runtime in Unity? If writing a deserializer and importer is the only way, does anyone know any good ready made solutions for this?
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