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materials and textures import from max.
hi,
question re: materials and textures on import from max.
I am on unity 4.5.3 on a mac, and usually use blender 2.7 for modelling.
I am needing to use a complex .max file on a current project, and am having some issues on importing the textures correctly into unity from max.
I have tried exporting .3ds, also .fbx files from max through parallels, and importing them into unity. I have also tried .obj
file structure after the import is the .fbx or .3ds model in a folder named Models in Assets, then a Materials folder next to that. In the case of the .fbx export, I have tried embed media, which brings the textures into the Models folder in a model name.fbm folder.
I have also tried importing the textures into a folder next to the model and materials in the Models folder, and then re-importing the model. but still the textures are not assigned to the materials as they are in max.
I have also tried putting the textures in a folder Textures in the main Assets folder.
however, in unity, the model imports fine, materials are there, and are named correctly, but none have the textures applied to them even though the textures are (I think) in the right place in the file structure.
I have no problem using UV’s / texture mapping etc usually in blender / Unity so hopefully I am missing something simple about importing from max?
any input much appreciated
thanks very much
ali
Answer by OllyNicholson · Oct 01, 2014 at 04:18 PM
Hi - embedding textures in the FBX is usually a surefire way to make sure they get imported and assigned to the materials in Unity. It can depend on how the textures are generated in the source 3D package, for example procedural and other non bitmap type textures must be baked out to compatible formats before export. Also check the textures are assigned to diffuse in the Max materials. For further info on supported formats and check our FAQs and docs in case something is slipping through the cracks:
http://forum.unity3d.com/threads/material-texture-faq.244786/ http://docs.unity3d.com/Manual/HOWTO-importObject.html
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