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Question by wonderfully · Jul 18, 2017 at 10:33 AM · webglbuildingil2cpp

Building to WebGL failing, failed running il2cpp.exe

Hi everyone,

I just installed Unity and I'm trying to export small games to WebGL just to test stuff, building to .exe is working but not WebGL, here's are the errors I'm getting, anyone knows whats going on? I read every thread related to il2cpp.exe but didn't find a solution. Thanks in advance.


Failed running E:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Release" --outputpath="C:\Users\Public\Documents\Unity Projects\New Unity Project 5\Assets /../Temp/StagingArea/Data\Native\build.bc" --cachedirectory="C:\Users\Public\Documents\Unity Projects\New Unity Project 5\Assets..\Library/il2cpp_cache" --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_BaselibModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CloudWebServicesModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_DirectorModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_FacebookModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_GameCenterModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ImageConversionModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticlesLegacyModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PerformanceReportingModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ScreenCaptureModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteMaskModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_StyleSheetsModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TimelineModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIElementsModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestTextureModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestWWWModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebModule_Dynamic.bc" --map-file-parser="E:\Program Files\Unity\Editor\Data\Tools\MapFileParser\MapFileParser.exe" --assembly="C:\Users\Public\Documents\Unity Projects\New Unity Project 5\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll" --assembly="C:\Users\Public\Documents\Unity Projects\New Unity Project 5\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll" --assembly="C:\Users\Public\Documents\Unity Projects\New Unity Project 5\Temp\StagingArea\Data\Managed\UnityEngine.dll" --generatedcppdir="C:\Users\Public\Documents\Unity Projects\New Unity Project 5\Temp\StagingArea\Data\il2cppOutput"

stdout: Building build.bc with EmscriptenToolChain. Output directory: C:\Users\Public\Documents\Unity Projects\New Unity Project 5\Temp\StagingArea\Data\Native Cache directory: C:\Users\Public\Documents\Unity Projects\New Unity Project 5\Library\il2cpp_cache il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: INFO:root:Checking JS engine ['E:/Program Files/Unity/Editor/Data\\Tools\\nodejs\\node.exe', '--stack_size=8192', '--max-old-space-size=2048'] failed. Check your config file. Details: Expected the command ['E:/Program Files/Unity/Editor/Data\\Tools\\nodejs\\node.exe', '--stack_size=8192', '--max-old-space-size=2048', 'E:\\Program Files\\Unity\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\Emscripten\\src\\hello_world.js'] to finish with return code 0, but it returned with code -1073741819 instead! Output: WARNING:root:did not see a source tree above or next to the LLVM root directory (guessing based on directory of E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_FastComp_Win\llc), could not verify version numbers match INFO:root:(Emscripten: Running sanity checks) CRITICAL:root:The JavaScript shell used for compiling (['E:/Program Files/Unity/Editor/Data\\Tools\\nodejs\\node.exe', '--stack_size=8192', '--max-old-space-size=2048']) does not seem to work, check the paths in E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\emscripten.config

Invocation was: Executable: "E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" Arguments: "E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\em++" -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -std=c++11 -Oz -DIL2CPP_EXCEPTION_DISABLED=1 -DRUNTIME_IL2CPP -DNDEBUG -I"E:\Program Files\Unity\Editor\Data\il2cpp\libil2cpp" -I"E:\Program Files\Unity\Editor\Data\il2cpp\external\boehmgc\include" -I"C:\Users\Public\Documents\Unity Projects\New Unity Project 5\Temp\StagingArea\Data\il2cppOutput" "C:\Users\Public\Documents\Unity Projects\New Unity Project 5\Temp\StagingArea\Data\il2cppOutput\Bulk_mscorlib_6.cpp" -o "C:\Users\Public\Documents\Unity Projects\New Unity Project 5\Library\il2cpp_cache\B7340495FC2B93BD82CF7EDCB54A8E5A.o"

at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics) at il2cpp.Program.DoRun(String[] args) at il2cpp.Program.Run(String[] args) at il2cpp.Program.Main(String[] args) stderr:

Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: INFO:root:Checking JS engine ['E:/Program Files/Unity/Editor/Data\\Tools\\nodejs\\node.exe', '--stack_size=8192', '--max-old-space-size=2048'] failed. Check your config file. Details: Expected the command ['E:/Program Files/Unity/Editor/Data\\Tools\\nodejs\\node.exe', '--stack_size=8192', '--max-old-space-size=2048', 'E:\\Program Files\\Unity\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\Emscripten\\src\\hello_world.js'] to finish with return code 0, but it returned with code -1073741819 instead! Output: WARNING:root:did not see a source tree above or next to the LLVM root directory (guessing based on directory of E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_FastComp_Win\llc), could not verify version numbers match INFO:root:(Emscripten: Running sanity checks) CRITICAL:root:The JavaScript shell used for compiling (['E:/Program Files/Unity/Editor/Data\\Tools\\nodejs\\node.exe', '--stack_size=8192', '--max-old-space-size=2048']) does not seem to work, check the paths in E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\emscripten.config

Invocation was: Executable: "E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" Arguments: "E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\em++" -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -std=c++11 -Oz -DIL2CPP_EXCEPTION_DISABLED=1 -DRUNTIME_IL2CPP -DNDEBUG -I"E:\Program Files\Unity\Editor\Data\il2cpp\libil2cpp" -I"E:\Program Files\Unity\Editor\Data\il2cpp\external\boehmgc\include" -I"C:\Users\Public\Documents\Unity Projects\New Unity Project 5\Temp\StagingArea\Data\il2cppOutput" "C:\Users\Public\Documents\Unity Projects\New Unity Project 5\Temp\StagingArea\Data\il2cppOutput\Bulk_mscorlib_6.cpp" -o "C:\Users\Public\Documents\Unity Projects\New Unity Project 5\Library\il2cpp_cache\B7340495FC2B93BD82CF7EDCB54A8E5A.o"

at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics) at il2cpp.Program.DoRun(String[] args) at il2cpp.Program.Run(String[] args) at il2cpp.Program.Main(String[] args)

UnityEngine.Debug:LogError(Object) UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128) UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:324) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection`1, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:305) UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:151) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:41) UnityEditor.HostView:OnGUI()



Exception: E:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe did not run properly! UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130) UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1 setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1 arguments, System.Action`1 setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:324) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (ICollection`1 userAssemblies, System.String outputDirectory, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:305) UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:151) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean debugBuild) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:41) UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:340) UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:873) UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:263) UnityEditor.HostView:OnGUI()



UnityEditor.BuildPlayerWindow+BuildMethodException: Build failed with errors. at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x001b9] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:162 at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83 UnityEditor.HostView:OnGUI()


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Answer by DamiaBonet · Jul 27, 2017 at 01:20 PM

The solution is here!

https://youtu.be/lxD02XawLeQ

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avatar image ll_FAB_ll · Feb 02, 2018 at 01:28 AM 0
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