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Question by TwoEdgey · Aug 20, 2018 at 09:22 AM · positionvector3transform.position

I'm making a small VR game for school and i need a VR sword slash but not sure how to compare the Pos better.

 private Vector3 startPos;
     private Vector3 endPos;
 
     private void OnTriggerEnter(Collider other)
     {
         if (other.gameObject.tag == "SwordBlade")       
         {
             startPos = other.transform.position;
             tgtScript.movespeed = 0.20f;                
         }
     }
 
     private void OnTriggerExit(Collider other)
     {
         if (other.gameObject.tag == "SwordBlade")        
         {
             endPos = other.transform.position;
         }
         if (other.gameObject.tag == "SwordBlade" && endPos.z < startPos.z || endPos.z > startPos.z)        
         {
             Destroy(target, 3f);                       
             targetBottomLeftRb.isKinematic = false;    
             targetBottomRightRb.isKinematic = false;
         }

This works in the sense they can slash the target but i want to add some sort of buffer on the y axis, So they can't slash all the way downwards on certain targets.

This is a VR project so i cant simply lock the y axis as the players won't be able to be super precise. i was thinking something like it takes the startpos.y and compares with the endpos.y and allows a small increase of decrease, but no idea who to write in code.

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