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What is causing difference in terrain texture shinniness between editor/standalone and webplayer?
To be graphical, exact same project with the same quality settings in:
editor or standalone:
webplayer:
What could be causing this difference and how can I remove those nasty shinny spots?? Setting the alpha channel of the texture to 0 (full transparent) kind of works but is an ugly solution and does not explain the difference :S
Quick Edit: it isn't just a difference in camera angle, that is the same too.
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